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How to draw a duck
Six frames, one duck standing in profile. The folded wing first, then the head, the body, the bill and the webbed feet.
A duck is two circles and a bill, and almost every duck ever drawn is built that way. What separates one that looks right from one that does not is the relationship between the two circles — their sizes, and the distance between them — so this sheet spends its first two frames on exactly that and leaves the details until the shape is settled.
Frame one is the folded WING, on its own, before there is a bird to attach it to. It is the largest closed shape on the drawing and that is the only reason it comes first — but it turns out to be a useful place to start, because the wing sits along the flank and its angle fixes the tilt of the whole body that arrives around it.
The head follows in frame two as a circle with the eye already in it, set forward and above the wing, and the body only closes around both of them in frame three. Tilt that body so the front sits slightly higher than the tail end — a duck on land carries itself nose-up, and a level body makes the bird look like a bath toy. Keep the neck short, too: the head almost rests on the shoulders, and a long neck gives you a goose.
The bill comes off the front of the head and it is the shape everyone will judge the drawing on. It is broad, flat and blunt-ended, with a slight downward hook at the very tip and a visible line separating upper from lower. Draw it as a long flattened wedge rather than a triangle. A pointed bill turns the duck into a generic bird immediately.
The eye is small, round, with a filled pupil, and it sits high on the head and quite far forward, close to where the bill begins. Because the bird is in profile there is one eye and no more. Setting it too far back gives the duck a vacant look that is hard to diagnose afterwards.
The wing is folded against the flank and drawn as a separate shape inside the body outline, not as a line on top of it. Inside that shape sit three broad feather forms, layered so each overlaps the one below. Three is enough. Drawing a dozen individual feathers takes ten times as long and makes the bird look ruffled rather than sleek.
The tail is a small pointed shape at the back, and on a drake it curls upwards into a neat little hook. That curl is one of the most recognisable details on the whole bird and it takes a single stroke, so it is unusually good value.
The feet are webbed and they are the part most people rush. Each is a triangle of web with three toes, and the front toes point forward while the leg comes down from well under the body rather than from the back. Legs set too far back is why so many drawn ducks look like they are about to topple over.
If you want to develop the drawing, try putting the same duck on water. Everything below the waterline disappears, the feet vanish entirely, the body sits lower and you add a few ripple lines. It is dramatically easier than the standing version, and comparing the two teaches you how much of a drawing you can simply leave out.
The six frames go from the largest closed shape down to the smallest, which here means wing, then head, then body, then the tail curl, then the bill and one foot, then the second foot. That order is easy to copy from and it is not a rule about how ducks should be drawn. Blocking in the two body circles first, the way almost every drawing book teaches, gets you to the same bird.
Before you start
- Tilt the body so the front sits higher than the tail. A level duck reads as a bath toy.
- Keep the neck short. A long neck makes it a goose.
- Draw the bill as a broad flattened wedge with a blunt tip, never a triangle.
- Set the legs well under the body, not at the back, or the bird looks about to topple.
Published Updated 643 words
The six steps
The steps go from the largest shape to the smallest, which is an easy order to copy. It is not the only order, and it is not a rule — if you would rather start somewhere else on the sheet, do.

Step 1

Step 2

Step 3

Step 4

Step 5

Step 6
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